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2007.5.19 Taplin Auditorium, Princeton, NJ
Nicolas Collins listen: mp3 | stream Waggle Dance relies on two sets of sounds: firstly feedback between each laptop's built-in mike and its speakers, and secondly intimate texts written and recorded by the member of the orchestra. Only the edges of these sounds, however, are heard as each laptop runs a program that, like a nervous conversationalist in the principal's office, makes noise through a awkwardly belated attempt to self-edit (this process emulates a venerable analog signal processing device known as a "Ducker".) Every time a computer starts to say something, it shuts itself up, but always a moment too late. The cat is never let out of the bag, but we can hear its whiskers twitching. 2. PLOrking in the Prarie Scott Elmegreen + John Fontein listen: mp3 | stream 2 guys. 1 room. No sleep. 3. PLOrk It! Scott Elmegreen + John Fontein listen: mp3 | stream Our favorite childhood game gone terribly wrong. 4. Fabrics Scott Smallwood listen: mp3 | stream
5. Maybe the Monolith will just calm down Music: Anne Hege Text: Colleen Plimer Software Design: Spencer Salazar Vocalist: Anne Hege listen: mp3 | stream
"For hundreds of thousands of years, mankind lived without a straight line in nature.
Objects in this world resonated with each other. For the caveman, the mountain Greek,
the Indian hunter (indeed, even for the latter-day Manchu Chinese), the world was
multicentered and reverberating. It was gyroscopic. Life was like being inside a
sphere, 360 degrees without margins...Here we have a clue to the mentality of the
pre-literate, that world of oral tradition that we eventually left behind about the
end of the Hellenic period. It is the mentality of the multitude, or as Yeats put
it: everything happening at once, in a state of constant flux."
6. ... to shining sea Alan Tormey listen: mp3 | stream
7. TBA Ge Wang listen: mp3 | stream
On-the-fly programming, or live coding, is the practice of writing code in
real-time to create music. This piece is our first attempt at large-scale,
group live coding (15 humans/laptops) to create a single sound world.
Players, divided into squadrons, follow instructions from a conducting live
coder, who issues directives both in the form of code fragments (in the
ChucK language) and sentence
fragments (in the English language). In keeping with the crucial live
coding tenet of revealing the process to the audience, the conducting
machine will be projected 1) for all to observe and 2) as a means of
instructing the ensemble.
8. Favorite Things or Titre francais avec un petit Mondrian Sam Pluta listen: mp3 | stream Favorite Things began its life two years ago as a laptop quartet and was modified this year to fit the wonderful pentadecatet known as PLOrk. This piece uses samples of people talking about their favorite things (joyfulness ensues). Using a custom software interface, players improvise on the samples. The players are split into two groups (left and right), that, as the piece unfolds, merge into one (joyfulness ensues). The graphical display is created live algorithmically and is controlled by the conducting computer. Joyfulness ensues. plork | music | cs | soundlab |